

More prefab and Lua updatesīeta 11 - Optional REJECT builders for ZDBSP more robust Hexen support (converting prefabs, UDMF fixes)īeta 10 - Prefab Control module renamed to Advanced Level Control with more granular options more Prefab and Lua updatesīeta 9 - Reworked RNG to produce 64-bit numbers for all architectures (now generates unsigned long long integers). This should not interfere with the actual creation of the files or their completeness.īeta 19 - GUI overhaul new widget types and customizable themesīeta 18 - More fabs/fixes/textures, retiring of some relatively unused modules.īeta 17 - Vanilla Doom support, more textures and fabs, code formatting fixes and move to CMake build systemīeta 16 - A lot of fixes, new fabs and textures, source code cleanup, and first implementation of the generic prefab systemīeta 15 - New fabs, fixes to existing fabs, other minor bugfixesīeta 14 - "Monster Variety Jumpstart" option added, Heretic basic prefabs complete, window titlebar will update to reflect build progress, more prefabs and lua updatesīeta 13 - GUI refresh, more prefabs, under-the-hood Lua changesīeta 12 - Revised engine selection (Options are now Limit-removing, BOOM-compatible, PrBoom-compatible, WOOF, and ZDoom-ish). Minimap image will be cleared if the window is resized after generating a map. This will improve over time as Hexen-specific prefabs are constructed. Many settings will cause map gen to fail due to missing prefabs. Hexen support exists, but is at a bare minimum at the moment. Linux still needs to be compiled manually for the time being. GitHub page and compiled Windows releases ->
#ZDOOM HEXEN MODS GENERATOR#
New random number generator based on the Mersenne Twister Engine, with 64-bit seeds/numbers. Strings allowed for seed input (numbers with no other characters still processed as numbers). Updated from Lua 5.1 to Lua 5.4, bringing performance and memory utilization improvements.
#ZDOOM HEXEN MODS INSTALL#
pk3 addons in both the install and user home directories UDMF map generation option for ZDoom/GZDoom, Eternity Engine, and EDGE Optional REJECT lump building within ZDBSP Vanilla Doom support using a modified version of SLUMP as the internal map builder New Slider widget with drop-down options:īesides the GUI, the most obvious changes (so far): Here are a few shots of the recent GUI overhaul: This is done with the support and approval of the current ObAddon contributors, and hopefully represents a new era for our favorite randomizer. Just wanted to announce a community effort to update and improve Oblige, as well as merge the content from ObAddon into a combined release.
